In Gun Game, every player will start out with a pistol (Python). With each kill, the player will move up one weapon tier, which will grant them up to the next weapon tier. There are a total of 20 weapon tiers.
Knifing an enemy does not upgrade the player's weapon tier, as the kill must be with the player's current weapon tier, although a player will be set back one weapon tier if they are knifed. A player will also be set back a tier if they commit suicide.
The game ends when a player completes all 20 weapon tiers.
Sticks and StonesEdit
In Sticks and Stones, all players spawn with a Crossbow, a Ballistic Knife and a Tomahawk. Players can "bankrupt" an enemy with a Tomahawk. When a player is bankrupted, their score is set to 0. Players will recieve 100 points for a kill with the Crossbow or Ballistic Knife, 25 points for a knife kill and 10 points for a Tomahawk kill.
One in the ChamberEdit
In One in the Chamber, each player starts out with a pistol with one bullet and 3 lives. For every kill, the player is rewarded an additional bullet. If a player runs out of bullets they are forced to use their melee attack. When there are only 2 players left, a Spy Plane becomes active.
In Sharpshooter, every player will receive the same random weapon. After 45 seconds, their current weapon will be cycled out for a new one. Every kill will earn the player a perk (Sleight of Hand Pro for the first kill, Lightweight Pro for the second, and Steady Aim Pro for the third) and eventually a scoring multiplier.